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Shoutboard

Asymmetrical:
This type of design does not balance once divided (vertically) but the dissimilar halves are in a state of equal tension. Or “balanced asymmetry.”

Ascender:
the part of lowercase letters that extend above the median in b, d, f, h, k, l, t.

Apex:
The area of a letterform where two lines meet as in A, M, W, V

Bleed:
Imagery or letterforms that run off the trimmed edge of a page.

Baseline:
The invisible line on which letterforms sit.

Branding
The process of defining and creating an alluring demonstratable distinctive-ness that customers are willing to pay a premium for.
At it’s core, branding strives to generate sustainable loyalty and affection with customers, employees & shareholders.

Closure:
This is a spontaneous human behaviour in which the brain completes an unfinished or unconnected shape.

Continuation:
The arrangement of forms so they are continuous from one element to another, leading the eye across space.

Design:
Designing is the process of looking for an showing off the similarities and differences inherent in the content of a visual message. This can sometimes take a good deal of time if the similarities do not immediately present themselves. But the search for similarities is at the heart of what a designer does.

Decender:
the part of lowercase letters that extend below the baseline in g, j, p, q, y.

Duotone:
A two-colour halftone, usually black and a second ink colour. The result is an image with more richness and depth than a one-colour halftone.

Fashion:
This is a superficial condition adopted by those anxious to appear elegant or sophisticated.

Figure/Ground:
The relationship of the subject to its surrounding space. Confusing the foreground and background is a visually stimulating technique.

Gestalt:
This describes individual elements relating as a unified whole in 3 ways: Figure/ground, Continuation, Closure.

Gutter:
This is the space between columns of type and between pages in a bound document.

Head Sinkage:
This is the consistent deep space at the top of a page or design.

Kern:
Removing space between specific letters pairs in order to achieve optically consistent letter spacing.

Law of Proximity:
Elements that are physically close together look like they belong together.

Leaders:
A line of dots that lead the eye across a wide space. Often found on contents listing

Lead-in:
The first few words of a paragraph set to attract attention.

Legibility:
This refers to the adequacy of an object to be deciphered or The ability to distinguish between letterforms.

Ligature:
Conjoined pairs of trios of characters into one, as in fi and ffl, for optical consistency.

Margins:
These are spaces around the perimeter of a page.

Median:
The invisible line that defines the top of a lowercase letter that have no ascender. Also called mean line or waist line.

Perspective:
This is a technique for depicting volumes and spatial relationships on a flat surface.

Proximity:
The simplest way to achieve unity. Elements that are physically close together are seen as related. The further apart they are separated, the less they appear to be related.

Purism:
This refers to logic and order, universal truths, and hierarchy and sensation were the main tenets.

Readability:
This is a term that refers to the adequacy of an object to attract readers.

Repetition:
Any idea that is repeated provides unity. The repeated idea may be positioning, size, colour, or use of rules, background tints, and boxes.

Resolution:
The number of dots per inch (dpi) displayed on a screen or by a printer, which determines how smooth the curves and angles of charters appear. Higher resolutions yield smoother characters.

Sans Serif:
Type without cross strokes at the end of their limbs. Usually have consistent stroke weight.

Serif:
Type with especially thick serifs. Usually have variation in main character stroke weight.

Similarity:
Elements that share similarity of size, shape, colour, position or texture are seen as alike.

Style:
This is derived from the real needs of a client or of society.

Symmetrical:
This type of design balance centers on a vertical axis. Once divided in half (vertically) the design must have equal weight on both sides in order to be symmetrical.

Typography:
The art and craft of designing with type.
R. Hunter Middleton said, “Typography is the voice of the printed page. But typography is meaningless until seen by the human eye, translated into sound by the human brain, heard by the human ear, comprehended as thought and stored as memory.

Truism:
In design truism is that if you arrange the white space well, the elements on the page will look great, but if you arrange only the positive elements on the page, the white space will almost necessarily be ineffective.

Unity:
Unity in design exists when all the elements are in agreement. Elements are made to look like they belong together, not as though they happened to be placed randomly.

X-height:
The distance from the baseline to the median in lowercase letters. So named because it is the height of a lowercase x, which has neither an ascender nor a descender.

Glossary by: ^depthskins

Shoutbox

*Berrysexy:iconBerrysexy:
i can help
Mon Mar 31, 2008, 5:03 AM
~astemu:iconastemu:
hi there !
Sun Mar 30, 2008, 9:58 AM
~walendo:iconwalendo:
I want too, but I think they need some time to do this. They have got a lots of peopels who want to join... I only have got hope I'll get here ^^
Wed Mar 26, 2008, 1:16 PM
~g-dexigner:icong-dexigner:
wanna join this group
Thu Mar 6, 2008, 7:28 AM
~g-dexigner:icong-dexigner:
i want to join this group
Wed Mar 5, 2008, 7:16 AM
~rzepak:iconrzepak:
dead once again
Sat Jan 19, 2008, 5:26 PM
~cool-chef:iconcool-chef:
HAI2ALL!
Mon Nov 12, 2007, 12:23 PM
~pickupjojo:iconpickupjojo:
:D
Sun Sep 2, 2007, 9:24 AM
=russoturisto:iconrussoturisto:
hey how it is going?
Mon Aug 6, 2007, 9:43 PM
~CotyT-Photography:iconCotyT-Photography:
hello.
Mon Aug 6, 2007, 3:29 PM
=Hallaserke:iconHallaserke:
:llama:
Wed Jun 27, 2007, 3:06 AM
=Hallaserke:iconHallaserke:
Hi! How are you? I want to join designerscouch!
Wed Jun 27, 2007, 3:06 AM
~playitaz:iconplayitaz:
good design!
Sun Jun 17, 2007, 12:07 PM
~pumadorado:iconpumadorado:
HEEEEY!!! :D
Tue Jun 5, 2007, 10:37 PM
~DillusionWarrior:iconDillusionWarrior:
Hi there!
Tue Jun 5, 2007, 8:57 PM

Should dC put a hold on accepting new members? (Please read last journal entry)

65%
156 deviants said Yes
35%
84 deviants said No

Disclaimer

The views expressed on this website are mine alone and do not necessarily reflect those of deviantART or my employers.

Quality Control @ dC

Journal Entry: Sat Sep 2, 2006, 8:42 AM
C o m m u n i t y  O f  U n k n o w n  C r e a t i v e  H u m a n s
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Hello, dear members. Here's another update and an important one to all of you. We're providing some information below for you, guys and gals, to know what exactly dC does when it comes to accepting quality designs into its gallery. So with that said, here's our update on Quality Control @ dC. Please always refer to this journal if you want to clarify Quality Control related doubts or contact us by sending a note or get ahold of a dC admin on our dAmn channel, #designerscouch


:star: QUALITY CONTROL (QC) :star:

designersCOUCH is serious when it comes to quality in deviations submitted to its gallery. So to get this sorted out, designersCOUCH filters the submissions that come in each day so that as to keep clean, professional, and fun designs in the gallery rather than some random doodles. So we post this nice little tutorial/guideline just to show you what you need to know before you submit anything to us.

Some may argue as to why this is in place. We can tell you that this is for the betterment of not just for designersCOUCH but mainly also for you, our members. Quality Control (QC) will make you design something really unique and nice; it gives that extra push to make things look good. A random doodle is not hard work put in, while a quality design is hard work and that's what designersCOUCH looks for; those quality designs so as to give them exposure. QC will make you go that extra mile into making a design look great.

If you say you’re a designer in learning (or a newbie) and are not able to design according to QC standards, let us tell you the QC is a learning curve. Every designer who designs a layout goes that step to make a design look good, so it is up to you, n00bs, to learn what the industry is looking for when it comes to designs, what standards are set in the design field, etc. QC will equip you to be a better designer. Yes, it will take you time but it is time well spent to get out a great design. This will improve your design skills.

There're some requirements needed when it comes to designing that must be followed in order to submit your design to designersCOUCH.
- Logo (either a typeface or a logo symbol)
- Navigation / Menu system
- Content (such as pictures, text, etc)
- Footer (either another menu system, copyright text, etc)



Some common problems for QC in designs we get are problems like the following;

- Instead of using dummy text from dummy text generators like www.lipsum.com some designs have text going in this fashion “TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT…….”. There is no real point to a design when stuff like this happens because it just throws away an entire design for a viewer/client. We have got real good designs which have this problem and eventually get rejected ‘coz of it. But of course this can be changed if you resubmit your design by implementing better standards to content text by using dummy text generators, etc.

- Thumbs…. In some designs when thumb designs are used as part of the design, the same thumb design is duplicated over and over which once again ruins the design. This can be overcome by using variations in thumb design. Like instead of using the same picture as a thumbs and supplicating it all over the design, try and get several other different pictures and make it look varied.

- Blank spacing is often left in designs in the content area. Designs have to be filled in with content such as text or pictures. Some designs are submitted with the top half looking great while the bottom is completely left blank.


Below you can see what a good QC design is and what is not. We hope by looking at these images you will be able to get a better understanding as to what designersCOUCH will be looking for from you, our members, when submitting your deviations to us.

Note: The images below are just examples and does not necessarily mean you have to design your layouts in that manner/structure

Quality Control: How a web design should and should not look



The same guidelines apply to deviations pertaining to the Advertising gallery and the Logo & Logotype gallery.

Logos cannot just consist of just a font/typeface; there has to be some form of variation to distinguish it from the typeface used and that is what a logo should be.
Advertisements, on the other hand, have to show emphasis and priority on the subject/product that is being advertised and also have to have a good structured design.. Below are two examples which we hope would clarify your doubts as to what is a good logo design and what is a good advertisement and what is not.


Note: The images below are just examples and does not necessarily mean you have to design them in that manner/structure

Quality Control: How a logos and adverts should and should not look



So the next time you submit something to designersCOUCH, make sure your design is not a random doodle. If you need any information or more help or would like to suggest something for this QC tutorial, please either note us or comment below.


NOTE:
These guidelines or this journal are subject to change and may change without any prior notice to members.

Also note that this is just a rough idea of the Quality Control process and that certain aspects of judging a submitted deviation for QC are looked upon by the admins themselves.


Kind regards,
designers'COUCH Administration



Administrators




VIP Members

- Founder
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Devious Comments

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=synthes:iconsynthes: Sep 2, 2006, 8:47:58 AM
wonderful idea.

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[x]
=iPsyko:iconiPsyko: Sep 2, 2006, 8:54:55 AM
Cool. I'll take this stuff into consideration while designing :D

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~apokalypseAT:iconapokalypseAT: Sep 2, 2006, 9:04:32 AM
yeah! very good idea. wonderful! :D

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Quality has its price

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*designerscouch:icondesignerscouch: Sep 2, 2006, 9:12:37 AM
thnk u... corrected :)

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~DusteDev:iconDusteDev: Sep 2, 2006, 10:07:51 AM
Lispum is the version that generates the text with a lisp. :D

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my.computerLove | my.lastFM | the.designersCOUCH
*Kwaku:iconKwaku: Sep 2, 2006, 10:59:21 AM
i will vote for cleanin up a little gallery, most of my designs are unacceptable too

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creative webdesigner
design my shield
`duhcoolies:iconduhcoolies: Sep 2, 2006, 11:11:34 AM
:o
:P

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www.duhCoolies.com | designersCOUCH
*badboythemer:iconbadboythemer: Sep 2, 2006, 11:46:05 AM
would have thought thsi type of thing would be obvious to any designer ... but yea some great points made , thank's alot .....

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